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170 lines
5.8 KiB
C++

#include <MIDI.h>
#include "TimedPin.h"
#include "ui.h"
/***************************************************************************//**
* @brief Timer class for generate cyclic signals
*******************************************************************************/
struct Tmr {
int32_t Period; // cycle length (it must be initialized!)
uint32_t TrefMillis;
//---------------------------------------------------------------------------
bool Check(uint32_t t) { // check with external timebase
int32_t tdif = t - TrefMillis;
if (tdif >= Period) { // period expired
TrefMillis += Period;
return true;
}
return false;
};
bool Check() { // check with millisec timebase
uint32_t t = millis();
int32_t tdif = t - TrefMillis;
if (tdif >= Period) { // period expired
TrefMillis += Period;
return true;
}
return false;
};
};
Tmr Tmr10ms = { .Period = 10 };
Tmr Tmr100ms = { .Period = 100 };
Tmr Tmr1s = { .Period = 1000 };
/***************************************************************************//**
* @brief Button - port assignment
*******************************************************************************/
const uint8_t pinBtnInc1 = 8;
const uint8_t pinBtnDec1 = 9;
const uint8_t pinBtnInc2 = 10;
const uint8_t pinBtnDec2 = 11;
const uint8_t pinBtnChOn1 = 12;
const uint8_t pinBtnChOn2 = 13;
/***************************************************************************//**
* @brief Button codes
*******************************************************************************/
enum _BTN_CODES {
BTN_INC1 = 0,
BTN_DEC1,
BTN_INC2,
BTN_DEC2,
BTN_CH_ON1,
BTN_CH_ON2,
BTN_MAX
};
/***************************************************************************//**
* @brief LED
*******************************************************************************/
TimedPin LedBoard(LED_BUILTIN);
TimedPin LedChOn1(2);
TimedPin LedChOn2(3);
/***************************************************************************//**
* @brief MIDI instance (serial port)
*******************************************************************************/
MIDI_CREATE_DEFAULT_INSTANCE();
// -----------------------------------------------------------------------------
// This function will be automatically called when a NoteOn is received.
// It must be a void-returning function with the correct parameters, see documentation here:
// https://github.com/FortySevenEffects/arduino_midi_library/wiki/Using-Callbacks
void handleNoteOn(byte channel, byte pitch, byte velocity) {
// Do whatever you want when a note is pressed.
// Try to keep your callbacks short (no delays ect) otherwise it would slow down the loop() and have a bad impact on real-time performance.
}
void handleNoteOff(byte channel, byte pitch, byte velocity) {
// Do something when the note is released. Note that NoteOn messages with 0 velocity are interpreted as NoteOffs.
}
// -----------------------------------------------------------------------------
void setup() {
pinMode(pinBtnInc1, INPUT_PULLUP);
pinMode(pinBtnDec1, INPUT_PULLUP);
pinMode(pinBtnInc2, INPUT_PULLUP);
pinMode(pinBtnDec2, INPUT_PULLUP);
pinMode(pinBtnChOn1, INPUT_PULLUP);
pinMode(pinBtnChOn2, INPUT_PULLUP);
LedBoard.begin();
LedChOn1.begin();
LedChOn2.begin();
// Connect the handleNoteOn function to the library, so it is called upon reception of a NoteOn.
MIDI.setHandleNoteOn(handleNoteOn); // Put only the name of the function
MIDI.setHandleNoteOff(handleNoteOff); // Do the same for NoteOffs
MIDI.begin(MIDI_CHANNEL_OMNI); // Initiate MIDI communications, listen to all channels
UI_Init(); // Start user interface (main state machine)
}
/***************************************************************************//**
* @brief Main loop
*******************************************************************************/
void loop() {
MIDI.read(); // Call MIDI.read the fastest you can for real-time performance.
uint32_t t = millis();
// execute every 10ms *******************************************************
if (Tmr10ms.Check(t)) {
static uint8_t BtnPrev = 0xFF;
static uint8_t BtnNew = 0;
static uint8_t BtnRel = 0;
uint8_t btn = (digitalRead(pinBtnInc1) ? (1 << BTN_INC1 ) : 0)
| (digitalRead(pinBtnDec1) ? (1 << BTN_DEC1 ) : 0)
| (digitalRead(pinBtnInc2) ? (1 << BTN_INC2 ) : 0)
| (digitalRead(pinBtnInc2) ? (1 << BTN_DEC2 ) : 0)
| (digitalRead(pinBtnChOn1) ? (1 << BTN_CH_ON1) : 0)
| (digitalRead(pinBtnChOn1) ? (1 << BTN_CH_ON2) : 0);
BtnNew |= (~btn) & BtnPrev;
BtnRel |= btn & (~BtnPrev);
uint8_t mask = 1;
if (BtnNew) {
for (uint_fast8_t i = 0; i < BTN_MAX; i++) {
if (BtnNew & mask) {
BtnNew &= ~mask; // Bit clr
UI_EventProc(EV_UI_KEY_PRESS + i);
break;
}
mask <<= 1;
}
}else if (BtnRel) { // released button
for (uint_fast8_t i = 0; i < BTN_MAX; i++) {
if (BtnRel & mask) {
BtnRel &= ~mask; // Bit clr
UI_EventProc(EV_UI_KEY_REL + i);
break;
}
mask <<= 1;
}
}
UI_EventProc(EV_TIMER_TICK);
UI_EventProc(EV_UI_TICK_10MS);
UI_CheckEvent();
LedBoard.loop();
LedChOn1.loop();
LedChOn2.loop();
}
// execute every 100ms ******************************************************
if (Tmr100ms.Check(t)) {
UI_EventProc(EV_UI_TICK_100MS);
}
// execute every 1s *********************************************************
if (Tmr1s.Check(t)) {
UI_EventProc(EV_UI_TICK_1S);
}
}